

FIXED: Roadbook notes correctly updated even if RoadBook On/Off option is activated during a stage.FIXED: Bike Roadbook is now working even if the player turns off the HUD in the options.FIXED: Option to return to Menu when in Bivouac.FIXED: Achievements with progressions are now saved to allow a progression after an interruption.FIXED: Game now saves the progress after a Neutralization.NEW: Added the option “USE ONLINE RANKING” to participate in the online ranking chart.Player will be able to list a global ranking comparing the best time, per category and difficulty level. NEW: Added “ONLINE RANKING” to the Explore Menu.When the player completes each stage, and has the online ranking registry active in the game Options, stage times will be registered and displayed to other players. NEW: Added Online Rankings features in the game.Who will be the best Dakar Rally digital pilot in the world? Players can now go to the options and authorize to share their times with all the other competitors to compete worldwide for the best position in each class category: Cars, Bikes, Quads, Trucks and SxS.Īt the end of each stage the worldwide online rankings will be displayed so players can compare their ranking position with every other player in DAKAR 18.Įvery player is welcomed to keep trying and improve their position in the world ranking charts.
#Worldshift server windows
I'm using Docker Desktop on Windows servers.We are releasing the Thirteenth update, with the implementation of the "ONLINE RANKINGS": Tried to overwrite with -entrypoint /bin/bash and verified the files were copied successfully.Īny reason it is working on one server but not on other? Same worked on one server and not working on other server. bin/activemq: no such file or directory". When I try to run the image using " docker run -it 123:11" getting "exec. WORKDIR $ACTIVEMQ_HOME CMD EXPOSE 61616 8161īuild Docker Image using "docker build -t 123:11.
#Worldshift server update
opt/activemq/ RUN apt update -y & apt upgrade -y RUN addgroup -system activemq & adduser -system -home $ACTIVEMQ_HOME -uid 10001 -group activemq& chown -R activemq:activemq $ACTIVEMQ_HOME & chown -h activemq:activemq $ACTIVEMQ_HOME USER 10001

bin/activemq: no such file or directory" on docker image runįROM docker.io/eclipse-temurin:11-jre ENV ACTIVEMQ_HOME /opt/activemq RUN mkdir -p /opt/activemq & chmod 755 /opt/activemq COPY apache-activemq-5.17.1/. And I'm using 12 files with around 200 lines in each (except support and settings).ĭKR Asks: getting "exec. I also checked the Player class but I didn't find anything.Įdit: When I start the level it just closes my game. But as I was checking that, I did not found anything wrong. And these I have in a seperate file that holds information about each individual level. I figured that probably there's a bug when calling Level class and gathering all the information. So I looked up the internet and didn't find anything usefull. nstrainsSprites = self.createTileGroup(constrainsLayout, 'constrains') athSprites = ()ĬonstrainsLayout = importCsv(gameData) Self.enemySprites = self.createTileGroup(enemyLayout, 'enemies') Self.syringeSprites = self.createTileGroup(syringeLayout, 'syringe')ĮnemyLayout = importCsv(gameData) Self.terrainSprites = self.createTileGroup(terrainLayout, 'terrain') llectSound = (cesty.joinpath('playerPickup.wav')._str_()) athSound = (cesty.joinpath('playerDeath.wav'))

Def _init_(self, currentLevel, surface, createOverworld, syringeCollect, healthChange):
